TELNARDEN-REGIONAL OUTLINE
The Region
The Telnarden region is gets its name from an old imprial common term essentially menaing “back woods”. The region is shaped some what like a large bowl with 1 side sheered off. To the North, East and West lie large mountain ranges. To the south a wide escarpment and then a vast swamp. Right down the middle runs a quick flowing mountian river. The wide plain is the major topological feature of the region. In ancient times, this area may have been a great farming region, and parts of the plain still seem to hold the characteristics of a clear cut region. But now most of the land had been untended for centuries and the wild plants and forests have started to reclaim the land.
The major reason for the lack of farming in the area is that the land north and east of the river is uncotnrolled and dangerous. The mountians are largely in the sway of ogres and giants, whiel the plains themselves are roamed by clans of goblins. South and west of the river small farming communities have sprung up but even these efforts often meet with untimely ends. Those that call Black gate the last vestige of civilisation speak more true than they know.
Ghost Wood: East and north of Black Gate sits a deep old growth forest at the southern tip of the most southern extension of the northern mountain range. The forest is called the Ghost wood because many wood be loggers have seen visions of ghosts and wandering spirits along the forest’s edge. Many that have ventured in her depths have never returned. The wood is rumored to be under sway of a ghostly king called King Cryheen.
Goblin Tower: An ancient tower that supposedly dates back to the time of the sundering. Its true name has been lost the ages but has been renamed the goblin tower for the hordes of goblins that occupy the area and occasionally the tower itself. Rumors say many ancient and fell magics are contained in the tower, even a gate to the under world. The tower has not been occupied in a few hundred years. The last known lord of the tower was a goblin necromancer named Ghulvecht. Ghulvecht was over thrown by a contingent of dwarves from Tel Gul Dain.
Green Mountain: The green Mountain Range is the most easterly and northern stretch of a mountian range that reaches form the far south and inland of the Parlandrian continent. It is assumed that the Old Road is a relic of the hihg way that used to run along the base of the mountians to the heart of the continent. Where the capitol of this continent used to exist.
Grey lake: A vast, deep, cold water lake that reaches some 40 miles back into the northern mountian range and averages 12-15 miles across. Her waters are flush with huge fresh water fish and also several fresh water perils. Atleast two clans of water goblins are known to inbait some of the more northerly reaches of the lake. The south westerly shore plays summer home to the wandering Grey Mist barbarians.
Grey Mist falls: Standing some 150’ tall and cascading over white granite rocks, the Grey Mist falls are a natural wonder to behold. The ice cold runoff from the Grey lake thunders down to the base of the falls to form the head waters of the Grey Wash river, sending the huge clouds of mist into the air. The falls themselves are cosndiered a holy place to many in the area. Chiefly to the Grey Mist Barbarians and the local contingents of Druids.
Grey Wash: The grey Wash runs it’s course from the Grey Mist falls to Black Water falls. A distance of some 230+ miles. The northern half of the river is wider and slower than the southern half. The river takes on many tributaries until it hits the lake above wagon ford. From there the river starts to become narrower and faster as it eventually dips down into a long steep canyon, 40 miles above Black Gate. The last 45 miles of the river ara fast torrent of dangerous rapids and hidden whirl pools until it pours over the grand cliff and into the dark waters at the base.
North Mountains: The inpregnable north mountians end here and extend north and west for hundres of miles. This portion of the mountians is home to many goblin, ogre and giant clans. It is also rumored to contain a few dragon dens, atleast 1 lost city and even the fabled city of giants, Jhuntenhiem. This mythical city is told to be a remnant city that is now home to some of the most powerful giants on Ias.
Shield Swamp: The Shield swamp is an incredibly dangerous place. A vast swamp steching a few hundred miles wide by a5o miles deep. It is one of the main reasons Black Gate is not assualted every summer. The swamp is a nightmare, the waters are brakish and black from all the run off from the mines. Weird things grow in there. rumors tell of pockets of festering magic pools that kill or distort creatures. Whole patrols have been slain by monsterous version sof Rats, swamp cats, demonic bears, wandering mounds of rotting swamp plants. The biggest problem with the swamp is the never ending line of trolls that threaten the old road through the swamp and constatnly attack the walls of lower BlackGate
Wolf Wood: A vast forest that is home to the Wolf Riders elven clan. The forest also contains the small human village of Oakhurst. While the southern end is pretty well hunted, the forest remains a very wild place with atlest 2 known clans of gnolls.
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