This section will contain the modified spell lists for spellcasters (Divine and Arcane) and any modification notes to spells. If not specifically spelled out, assume the spell functions as described in the soruce text.
All spells, unless otheriwse indicated, in the PHB 3.5 are available.
ANY other source needs to be vetted first and most likely will need to be invented (in game setting) or discovered (as a research/quest) event.
Align Weapon = No Law or Chaos and creatures affected are as per RULE ZERO - Alignment & the Always Rule
Detect Evil/Good See RULE ZERO - Alignment & the Always Rule
Detect Law/Chaos = Don't exist. Law and Chaos are not elemental forces of nature. see death of the Modrons
Identify = Ritual casting only Material components are DF or AF only. Sorcerers don't identify.
Raise Dead -
Casting Time = ritual casting rules only. Negative level is replaced with XP Debt mechanic.
"The message and the closing door" RUN RUN!!
Resurrection
Casting Time = True Ritual. Negative level is replaced with the XP Debt mechanic.
True Resurrection = doesn't exist. maybe. possibly, lost to time. Would most likely be a True Ritual of unheard of perposity but don't worry because you will never see it.
Legendary Spells that True Rituals MAY exist for:
Create Greater Undead
Discern Location
Earthquake
Elemental Swarm
Gate
Imprisonment
Miracle
True Resurrection
Wish
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