StormWorld-A D20 based Homebrew

 

Character Generation

Page history last edited by Marc Langlois 1 yr ago

This is a non-linear progression. You can start anywhere and work around the steps. Obvioulsy some are harder to start with than others. This is just a recommended way of doing it. Too each his own.

 

1) Concept

Some folks like to start with a concept first and then build. Some folks like to go random. My only suggestion would be three things and in this order;

     1-What would fit in the overall party and group style of play. If your conecept would be difficult to fit in or result      lots of sidebars or naked anti-social behavior, maybe its not such a hot idea.

     2-What would you enjoy playing.

     3-Talk with who ever is running the game and see where the PC may fit in the world.

2) Generate Abilities

Ability scores can be generated by either rolling or using a point buy system.

     Rolling

     Use the 4d6 drop lowest method. Players can then assign the scores where they wish, but may not swap points      between rolled scores to Increase or decrease a score.

     Re-Rolling

     If your scores are too low, you may scrap them and roll all six scores over. Your scores are considered too low if      your total modifiers (before changes according to race) are +4 or less, or if your highest score is 13 or lower

 

     Point Buy

     You may use a point buy approach if you want to. All abilities have a starting base of 8. All racial adjustments      are applied AFTER point buy.

     

     +0 ECL use 36 points

     +1 ECL use 28 points.

     1st level PCs cannot begin with an ECL higher than +1.

Ability Score

Point Cost

Ability Score

Point Cost

9

1

14

6

10

2

15

8

11

3

16

10

12

4

17

13

13

5

18

16

 

2) Choose Race Races

3) Choose Class

4) Select Feats

     All PCs begin with an additional Background or Talent Feat in addition to those granted by class, level or race.

5) Allocate Skills

6) Flesh them out.

     Back ground, physical appreance, rough goals, Why tha hell are they pursuing a life of crime, err, I mean      adventure??

7) Equip

     All PCs start with max money unless otherwise spelled out. For new PCs beginning above first level we'll use the      chart on page 135 of the 3.5 edition DMG. Plus maybe a little judgement call from the GM.

 

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